DreamWorks Selects Software for the Upcoming Film, Sharkslayer

BERLIN and GLENDALE, Calif. -- DreamWorks, the Hollywood studio known for premier creative content, and mental images, the global leader in rendering software for filmmakers, today announced a multi-year software license and custom support agreement that provides DreamWorks with mental images's mental ray rendering software for use in its upcoming animated comedy Sharkslayer, scheduled for release in 2004. Rendering software is used to generate realistic images from 3D scene data. mental ray, in particular, can exactly simulate reality, allowing studios to reach an unparalleled level of visual richness in their computer-generated imagery, blurring the line between what is real and what is computer generated. DreamWorks began utilizing mental ray as part of its production process following a series of rigorous tests in 2002. In order to continue in its effort to build the world's most powerful production environment for digital feature animation movies, DreamWorks has decided to utilize mental ray as a significant portion of its rendering pipeline for Sharkslayer. The first computer animated feature film to be produced entirely at DreamWorks Animation's facility in Glendale, California, Sharkslayer is an underwater mob comedy starring the voices of Will Smith, Robert De Niro, Renee Zellweger, Angelina Jolie, Jack Black and Martin Scorsese, among others. In addition, mental images will provide custom support to DreamWorks to meet its most advanced production needs, including 24-hour turn-around and on-site development. DreamWorks will also have access to the developer versions of the mental ray rendering and mental matter(R) modeling libraries. "We chose mental ray for its technical sophistication and its unsurpassed ability to produce realistic lighting. DreamWorks artists and engineers are employing this technology towards the ambitious creative goals of Sharkslayer to create the most visually compelling environments audiences have ever seen. It's clear that mental images is committed to providing and supporting technology for high-end filmmakers," said Jim Mainard, Head of Software at DreamWorks Animation. The relationship between DreamWorks and mental images reflects the increasing relevance of rendering technology to the production of today's motion pictures. This was also recognized earlier last month with an Academy Award(R) citation of mental ray, whose developers received a Technical Achievement Award in the 75th Academy Awards on March 1, 2003. Movie studios increasingly demand the level of virtual photorealism and artistic visual richness that can be achieved with mental ray software. mental images's technology permits the line between virtual and real to completely disappear, allowing for experimentation with innovative effects that will revolutionize the motion picture industry. "We feel greatly honored by the decision of DreamWorks to enter into this exciting agreement with far-reaching opportunities," said Rolf Herken, President and Director R&D of mental images. "The combination of DreamWorks's exceptional artistic talents, creativity, technological sophistication and vision with mental images's world class engineering and unsurpassed R&D capabilities for rendering technology will shape the future of digital creation technology." mental images was founded by Rolf Herken in Berlin, Germany in 1986 with the goal to develop the world's best rendering software. Extensive and ongoing mathematical research is the basis for mental ray. The software is optimized for use with the leading design and animation software products and is distributed on an OEM basis with these products, including Maya(R) from Alias|Wavefront, Softimage(R)|XSI(TM) from Avid/Softimage and 3ds max(R) from Autodesk/discreet. Based on the same fundamental technologies used in mental ray, mental images has developed its latest product RealityServer(TM) for server-based 3D collaboration solutions in intranets and the Internet. With RealityServer it is possible to generate high-quality, photorealistic images on a server based on existing data and content, such as animated film sequences, videogames or CAD models. While the original data and content remain securely on the server, multiple users -- engineers as well as kids playing games -- are able to view 3D images and interactively manipulate their underlying data in a cooperative fashion from any stationary terminals or mobile devices with a browser and a Web connection.